DIA: 30 Junio 2019
INSCRIPCIÓN: 10€ (en tienda) Reservar Plaza en tienda o por correo a pfquimera@gmail.com.
HORARIO: 11 A 15 – 17 A 19 aprox.
3 Batallas con una duración de 90” cada una. Se jugaran en un tablero de 90x90cm.
Emparejamientos tipo _Suizo.
Ejercito 500 puntos con las
siguientes restricciones.
• 1 Comandante
• 2-4 Unidad de Tropa
• 0-1 Fuerzas Especiales
• 0-1 unidad de Apoyo
• 0-1 unidad Pesada
• 0-1 Agente
Los Objetivos, Despliegues y Condiciones
de cada batalla se establecerán al azar antes del torneo, elegidas de entre las
siguientes: (se explicaran antes de cada batalla).
Deployment
|
Objective
|
Condition
|
Battle Lines
The
blue player chooses an edge of the battlefield. The red player must choose
the opposite edge. During the Deploy Units step, units must be deployed
within range 1 of a player’s edge.
|
Control the Battlefield
Setup: Place 1 objective token on the center of
the battlefield.
Victory: At the end of rounds 1–5, a player gains
1 victory token if they control the objective token. At the end of the game,
a player gains 3 victory tokens if they control the objective token. A player
controls an objective token if they have more trooper unit leaders at range 1
of that token than any other player.
|
War Weary
Units cannot use their commander’s courage value
instead of their own when checking to see if they are panicked.
|
Faceoff
The
blue player chooses an edge of the battlefield and deploys their commander within
range 1 of that edge. Then, the red player deploys their commander anywhere
on the battlefield, beyond range 4 of the blue player’s commander. During the
Deploy Units step, unit leaders must be deployed within range 1 of their
commander.
|
Secure the Drone
Setup: Place 1 objective token on the center of
the battlefield and determine 1 edge of the battlefield at random to be the
blue edge. The opposite edge is the red edge. All trooper units gain
“[Action] Reprogram (Reprogram an objective token that is at range 1 of your
unit leader).”
Victory: At the end of each round, the objective
token performs a Speed 1 move toward the edge of the battlefield that has the
same color as the player who performed the most Reprogram actions. If no
player performed a Reprogram action, it moves toward a random non-player edge
of the battlefield. At the end of the game, the player whose battlefield edge
is closest to the drone is the winner.
|
Clear Conditions
This
choice has no effect.
|
Meeting Engagement
The
blue player chooses an edge of the battlefield. The red player must choose
the opposite edge. During the Deploy Units step, unit leaders must be
deployed touching their edge of the battlefield. Then, they
may perform 1 move.
|
Key Positions
Setup: Starting with the blue player, players
alternate placing objective tokens on the battlefield until 3 tokens have
been placed or no more tokens can be placed. Each token must be placed on a
piece of terrain that is beyond range 1 of any edge of the battlefield.
Victory: At the end of the game, for each terrain
piece with an objective token, the player who has the most unit leaders in
base contact with that terrain piece gains 1 victory token.
|
Fortified Positions
Starting
with the blue player, players take turns placing 8 barricades (4 for each
player) from the Star Wars: Legion Core Set on the battlefield.
|
Surrounded
The blue player
chooses either two edges of the battlefield or the center of the battlefield.
Then, if they chose the center, the other player chooses two edges of the
battlefield, and if they chose two edges the other player has the center.
During the Deploy Units step, the player who has the center of the
battlefield must deploy their commander in the exact center and all other
unit leaders within range 1 of that commander. The other player must deploy
their unit leaders touching either of the chosen edges, deploying at least 2
units touching each edge.
|
Elimination
Victory: Players
cannot earn victory tokens; instead, at the end of the game, the player with
the highest score wins. A player’s score is equal to the total point value of
each enemy unit that was defeated. This point value includes the point value
of the unit and the point values of its equipped upgrades. If this still
results in a tie, the blue player wins.
|
Dawn Attack
During
the first round, each unit’s maximum speed is speed 1.
|
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